

You can then have the item get fixed as the party advances in level, so that it remains level-appropriate. Maybe the item gets damaged in combat, and will break on the next use (or can only go to one destination), or it requires some magical secret to operate that the players don't know. If your party is much lower level than that, you could simply make the item less functional for the players. According to the table on DMG 135, such an item should be found by characters of 11th level of higher. Using the guidelines for making a magic item (DMG 284), a magic item that casts a 7th level spell once a day falls into the Very Rare category. The limitations and benefits of that item are a bit different, but we can use it as a rough guideline. I'd say that that item is similar to a magic item that casts the 7th level spell Teleport. The item can be retrieved from the other side by simply reaching into the portal and retrieving it, at which point the portal closes immediately. The portal is large enough to allow one Large creature to pass through comfortably, and remains open as long as the user concentrates on it, up to 1 minute.

If there is no suitable doorway at the location you wish to travel to, the item has no effect. Twice per day, the item can be placed in an archway or doorway it then creates a portal to a suitable doorway or matching doorway at a location you have previously visited. This wooden carving of a door fits neatly into the palm of your hand. I can be talked out of this idea if there's a better way to accomplish this goal (rapid travel from place to place for a non-caster).Īs requested, an in-game description of the item I'm thinking of: So the question is, would it be overpowered and game- or campaign-breaking in their hands?

There's the chance the party will obtain this trinket. The idea I have in mind, is for a portable door: A tiny trinket which, when placed in an arch or doorway, transforms into a door that leads to a location the owner of the trinket has previously been (so long as there is a suitable doorway on the other side). This NPC (the Count Dooku of the story so far) has a way to travel from place to place very quickly, but he isn't a magic user. In their next session, the players will encounter one of the major NPCs involved in a massive plot to free a banished god from the Abyss.
